Posts Tagged ‘creating a childs mmorpg’
As I hinted to in my last post I’m working on my first commercial product. One of my ‘life goals’ has been to create an mmo (massively multiplayer online game). My desire to create a mmorpg is what lead to my journey into programming. That was around 5 years ago and I’m finally to the point now of feeling confident enough to create a ‘basic’ online game.
Over the past few months I have been learning more and more about client-server logic/programming. After much personal debate as to what kind of game to make I settled on creating a virtual world for kids. One of the main things holding me back from trying a different type of game is my art ability. Knowing that the only thing I can draw remotely well is childish cartoony graphics I decided to play off that art style and venture into making a kids mmo.
I’m not one to just blurt out such a big goal publicly without first having the very basics done. Starting back in October I’ve been creating my own binary socket server in Python. I know that there are already various solutions available but I wanted the experience in creating my own socket server. As of right now the server is fully non-blocking and is working well but I have only done limited testing on it.
I haven’t worked on the client side of my game in over a month because I’ve been debating between making a kids game or another type of game but due to the fact I do not have any money to hire an artist I’ve decided to keep pursuing my idea for a kids mmo.
I don’t want to spill any details about the game yet because nothing is written in stone but the main concept/plan is laid out so that I will first create a basic avatar chat then build an entire world around that chat. There will be absolutely no violence in the game and the targeted age group will be kids still in elementary school.
Below is a screenshot of my current testing environment, it might give you a better idea of my poor art skills. Of course it’s safe to assume the game will probably look nothing like this. Also note that the UI was just set up quickly for testing purposes. The little ball is a prototype of what the avatars will look like and that lady bug looking thing is the cursor.

I will have much more details about the game later so if you care to follow the development I encourage you to subscribe to my blog!









































